The gaming community can breathe a sigh of relief: your accuracy isn't being secretly penalized for being too good. The design director behind Call of Duty: Black Ops 7 has officially shut down rampant rumors that the franchise employs "skill-based damage" to artificially balance multiplayer matches.
The rumors gained massive traction recently following the discovery of a new patent filed by Sony. The controversial document outlines a matchmaking system specifically designed to dynamically adjust a player's in-game performance parameters during cross-platform play.
According to the patent, the proposed technology would actively manipulate gameplay by scaling player skills both up and down in real-time. The stated goal of this system is to maintain "an even playing field" when users on different hardware platforms clash in multiplayer lobbies.
While Sony's blueprint proves that major tech companies are actively exploring aggressive behind-the-scenes methods to balance cross-play experiences, the Black Ops 7 team is adamant that such mechanics are not influencing your gunfights. For now, players can rest assured that their loadouts and trigger fingers are the only things determining their time-to-kill.