DailyGlimpse

"It Killed Me": The Last of Us Multiplayer Director Was Blindsided by Cancellation Just 24 Hours Before Fans

Gaming & Culture
April 3, 2026 · 1:50 AM

The mastermind behind the highly anticipated, now-canceled The Last of Us multiplayer spinoff is finally shedding light on the project's abrupt end, revealing a timeline that left him reeling.

According to the game's director, the title was nearly at the finish line—roughly 80% complete—when Sony pulled the plug.

The sting of the cancellation was amplified by how it was handled behind closed doors. In a candid admission, the director shared that he was informed of the project's demise a mere 24 hours before Sony broadcasted the news to the world.

"It killed me that people couldn't play it," the director lamented, describing the fallout as a deeply "devastating" experience.

Despite reaching the final stretch of development, the ambitious online expansion of Naughty Dog's acclaimed post-apocalyptic universe will remain locked away, leaving both fans and the creators who poured their souls into the project mourning what could have been.