DailyGlimpse

Building a Farming Game in 5 Days with AI: Part 1 – Art Style & Concept Generation

AI
April 26, 2026 · 5:10 PM
Building a Farming Game in 5 Days with AI: Part 1 – Art Style & Concept Generation

Welcome to AI for Game Development! This series demonstrates how to create a fully functional farming game in just five days using AI tools. By the end, you'll know how to integrate AI into art style, game design, 3D/2D assets, and story. This first part focuses on establishing the art style with Stable Diffusion and bringing it into Unity.

Prerequisites: Familiarity with Unity and C# is assumed.

Day 1: Art Style

We'll use Stable Diffusion, an open-source text-to-image model, to define our game's visual style.

Setting Up Stable Diffusion

Choose between a local install (recommended for full features) or an online service.

Local Setup (Windows)

  • Requirements: Nvidia GPU with ≥8GB VRAM, Python 3.10.6, git.
  1. Install Python (check "Add to PATH").
  2. Install git.
  3. Clone the Automatic1111 WebUI: git clone https://github.com/AUTOMATIC1111/stable-diffusion-webui.git
  4. Download Stable Diffusion 1.5 weights into the models folder.
  5. Run webui-user.bat.
  6. Access the UI at localhost:7860.

Online Options

Note: Advanced features like image2image may not be available online.

Generating Concept Art

Simple steps: type a prompt, click generate. To get good results:

  • Use lexica.art for inspiration.
  • Constrain output with words like "isometric," "simple," "solid shapes."
  • Avoid weak keywords like "low poly."
  • Reference specific artists for style.

I used: isometric render of a farm by a river, simple, solid shapes, james gilleard, atey ghailan.

Bringing it to Unity

  1. Create a Unity project (2021.9.3f1) with Universal Render Pipeline.
  2. Block out the scene with basic shapes.
  3. Apply materials inspired by the concept art.
  4. Configure lighting: warm sun (#FFE08C, intensity 1.25), soft ambient (#B3AF91).
  5. Set camera to orthographic projection.
  6. Add water using the Stylized Water Shader.
  7. Set up post-processing.

Stay tuned for Day 2, where we'll design the game mechanics!